Mirco  Pinna
Mirco Pinna
Senior 3d Artist Concept Artist
London, United Kingdom

About

For the past year, I have been working as a concept artist and 3D modeller at Dash Games, a leading developer of casual and social games. I use my skills in Autodesk Maya, and conceptual art to create immersive and engaging worlds and characters for our games. I love collaborating with a talented and diverse team of developers, artists, and designers to bring our visions to life and to deliver fun and enjoyable experiences for our players. My dream is to keep exploring new ways of storytelling and expression through animation and 3D modelling, and to inspire others with my work.

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Skills

Concept ArtEnvironment Design3D ModelingEnvironment ModelingTexturingCharacter Design

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
substance painter
substance painter

Productions

    • TV Production
      Ready Eddie go !
    • Year
      2023
    • Role
      3d modeller
    • Company
      Hocus Pocus Studio
    • Mobile Game
      Disney Story Realms
    • Year
      2020
    • Role
      Senior 3d Artist, Concept Artist
    • Company
      Kuato game Studio

Experience

  • Senior 3d Artist , Concept Artist at Athena Worlds
    London, GB
    April 2022 - September 2022

    Designed stylized creatures and environments from initial concept to final 3D implementation, helping define the visual identity of Fantasy Park

    Delivered production-ready assets optimized for Unity, balancing performance and visual richness for the PC platform

    Shaped artistic tone and asset pipelines across varied environments, ensuring technical consistency and immersive worldbuilding

    Collaborated cross-functionally to align gameplay mechanics with expressive environment and character design

  • Senior 3d Artist , Concept Artist at Dash Games
    London, GB
    April 2023 - June 2025

    At Dash Games, I played a key role in shaping the visual identity of the match-3 mobile title Puzzle Punk, contributing both concept art and 3D assets that brought its vibrant, stylized world to life. My work spanned early ideation through to final implementation in Unity, with a strong focus on performance optimization and visual storytelling.

    Designed and modeled stylized characters, environments, and props for Puzzle Punk, using Maya, Substance Painter, and Photoshop

    Created concept art to guide asset development and establish the game’s playful, punk-inspired aesthetic.

    - Optimized 3D assets for mobile performance while maintaining visual fidelity and charm

    - Collaborated closely with designers and developers to ensure seamless integration into Unity

    - Contributed to lighting, composition, and material work to enhance mood and gameplay clarity

    - Participated in iterative feedback loops, adapting quickly to evolving creative and technical goals

  • Senior 3d Artis , Concept Artist at Kuato Studios
    London
    February 2018 - April 2022

    I contributed to the development of Disney Story Realms, an educational mobile app designed to engage children aged 4–9 through interactive storytelling and learning.

    I was responsible for creating stylized concept art and 3D assets for characters, environments, and props inspired by iconic Disney franchises such as Frozen, Moana, and Toy Story. My work focused on maintaining visual fidelity to the source material while optimizing assets for mobile performance.

    I collaborated closely with designers and developers to integrate assets into Unity, including shader graph creation and scene composition. This project allowed me to blend artistic creativity with technical execution, contributing to a product that supports early childhood development through imaginative play.

  • 2d 3d ui artist at Marmalade game studio
    London, United Kingdom
    June 2010 - September 2016

    Game of Life

    On 'Game of Life' I created concept art for the various themes and UI art for some of the playing cards. These had to match the pre-existing style of the game which is family friendly and vibrant!

    Rize Zombie

    I was in charge of concepting all of the weapons in Rize Zombies. This involved creating a whole variety of weapons, from rocket launchers to rail guns, in the style of the game. They had to be done considering player usability and the first person camera perspective. I also created some of them in 3d when the concepts were completed.

    Transformers for Apple TV

    On this project I was responsible for taking concepts and creating the arenas based on them. I had to ensure they represented the Transformers brand well and the layout worked with the design of the game.

    "Signal to the Stars"

    Signal to the Stars is a simple, accessible puzzle game in which you create "crop circles" by dragging or tapping your finger around the screen. The aim is to fill in every available square.

    “Wipeout”

    Gameplay for iPhone and iPad platforms . Responsible for the character design , 3d models and textures of the Wipeout contenders . The software used  for this project are Maya 2009, Photoshop.

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